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  1. Nome Script: Modify Battler Collapse Effect Versione: 1.1 Autore/i: PK8 Informazioni: Questo script permette di modificare l'effetto 'morte' dei mostri al momento del K.O con altri effetti che non sono quelli dei default. Istruzioni: Inserite lo script sopra Main. Le configurazioni sono all'interno dello script. E' possibile provare le varie configurazioni anche in modalità Test. Script: =begin ╔══════════════════════════════════════════════════════════════════════════════╗ ║ Modify Battler Collapse Effect 1.1 (formerly known as Battler Collapse Color)║ ║ by PK8 ║ ║ Created: 11/18/2009 ║ ║ Modified: 4/2/2012 ║ ╟──────────────────────────────────────────────────────────────────────────────╢ ║ ■ Table of Contents ║ ║ ○ Author's Notes - Line 15-17 ║ ║ ○ Introduction & Description - Line 19-21 ║ ║ ○ Features - Line 23,24 ║ ║ ○ Methods Aliased - Line 26,27 ║ ║ ○ Thanks - Line 29,30 ║ ║ ○ Changelog - Line 32-35 ║ ╟──────────────────────────────────────────────────────────────────────────────╢ ║ ■ Author's Note ║ ║ When I first wrote the script a few years ago, it was moreorless me trying to║ ║ see what else I could do in scripting. I was running out of ideas at the time║ ╟──────────────────────────────────────────────────────────────────────────────╢ ║ ■ Introduction & Description ║ ║ This script lets you modify the blend type, color, duration, and animation ║ ║ of the Collapse effect. ║ ╟──────────────────────────────────────────────────────────────────────────────╢ ║ ■ Features ║ ║ Modify color, blend type, duration, and animation of the collapse effect. ║ ╟──────────────────────────────────────────────────────────────────────────────╢ ║ ■ Methods Aliased ║ ║ ● collapse of Sprite < ::Sprite class in the RPG module. ║ ╟──────────────────────────────────────────────────────────────────────────────╢ ║ ■ Thanks ║ ║ Yeyinde helped me fix the stacking error by telling me to use method_defined ║ ╟──────────────────────────────────────────────────────────────────────────────╢ ║ ■ Changelog (MM/DD/YYYY) ║ ║ v1.0.0 (11/18/2009) - Initial release. ║ ║ v1.0.1 (11/18/2009) - Fixed stacking error. ║ ║ v1.1 (4/2/2012) - Recoded settings, added Flag & Animation settings, new name║ ╚══════════════════════════════════════════════════════════════════════════════╝ =end module PK8 class Collapse Animation_Flag = true # Turn on Animation Animation = 33 # Animation ID for the Collapse effect Blend_Flag = true # Turn New Blend Type on or off Blend = 1 # Blend Type Color_Flag = true # Turn New Colors on or off Color_Red = 255 # Amount of Red in the Collapse color Color_Green = 0 # Amount of Green in the Collapse color Color_Blue = 230 # Amount of Blue in the Collapse color Color_Alpha = 255 # Amount of Opacity in the Collapse color Duration_Flag = true # Turn New Fade Duration on or off Duration = 40 # Set new duration of fade end end #===============================================================================​ # * RPG Module, Sprite Class. #===============================================================================​ module RPG class Sprite < ::Sprite #--------------------------------------------------------------------------- # * Alias Listings #--------------------------------------------------------------------------- unless method_defined?(:pk8_newcollapse_collapse) alias_method(:pk8_newcollapse_collapse, :collapse) end #--------------------------------------------------------------------------- # * Collapse #--------------------------------------------------------------------------- def collapse pk8_newcollapse_collapse if PK8::Collapse::Animation_Flag == true self.animation($data_animations[PK8::Collapse::Animation], true) end if PK8::Collapse::Blend_Flag == true self.blend_type = PK8::Collapse::Blend end if PK8::Collapse::Color_Flag == true self.color.set(PK8::Collapse::Color_Red, PK8::Collapse::Color_Green, PK8::Collapse::Color_Blue, PK8::Collapse::Color_Alpha) end if PK8::Collapse::Duration_Flag == true @_collapse_duration = PK8::Collapse::Duration end end end end Note dell'autore:Per un uso commerciale, chiedere il permesso all'autore.
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